Step 3. Step 1: Download the Command Console mod. bat (on Windows) or . Afterwards you should be able to get past the loading screen. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. Normally you just open interaction menu and press 'Restore to "Ground Defenses" '. This mod adds high tech ships and weapons to Independents (and pirates) as well as a few unique bounties. Droll12. The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. Step 3. Once in the game, you can summon the. Want the rpg progression and experience the story side of things? Just play through as is We oughta make a big post with all the console commands. For a full list of supported commands enter. Starpocalypse Support. I don't know if it's possible to mod CR outside of combat, but inside combat, there are at least two ways. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). 2. Re: Blueprints acquisition - commands. json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. This happens both in a game that was created in 0. Durable: The machine body is made from high-grade steel which is in good. 95. - ModInfo, shows detailed info about a mod, including what ships, fighter. csv which defines it's basic information as well as where it's script is. 12. Stacks well with +20% to performance from a level 5 pilot. The command hullmods cost 0 ordnance points. csv to register them in. This mod requires one or more additional files in order to work properly. There are console command mod, it allows you to put any command to your game with easy. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Foundation Of Borken 0. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. Maybe drop the more difficult sector + console command mods (I did) unless you think you'll need them. Make sure you make a backup first, in case you do anything wrong. Bruh. ago. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). Go to StarSectorsavessave_ (your most recent save) copy the back up file and put it somewhere else open campaign. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place) Add a Comment. In the vanilla game, AI officers increase the "automated ship points" of the ship they're attached to, and to me it doesn't make sense. An unofficial developer's console for Starsector. Haven't used dev mode or console commands in the whole playthrough. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. IrresponsibleWanker • 1 yr. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. As mentioned, the console command mod includes a survey option. 2) Once you download the file make sure to drag the zipped folder into your starsector/mods folder. An unofficial developer's console for Fractal Softworks' indie space combat game Starsector. Last post by IceFire. If you just want to try out the content? Easiest way is to download the Console Commands mod and use the SetRelation command to get yourself enough standing to accept a commission, which you now need to access a faction's military market. ) Save your game. 49K subscribers in the starsector community. Common Radar. 1MB. If you have SOTF you can console command in Nightingale who is an AI core specialized around EW and is immune to the hacking so she can pilot the Hel Scaith without issue. After that, scroll down till you find the hullmods, and remove high. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. 2. 258 Online. Updated to be compatible with Starsector 0. NullPointerException. A memory leak in a mod is causing Starsector to crash. Thx for any help or pointer. It has a command to add a set amount of ordinance points to all the ships in your fleet. In the "Console Commands mod it shows that the game never really exceeds 4Gb memory and I have 6Gb assigned. 4. Coronal Hypershunt within 10 light-years. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. To issue a command manually, you use your mouse by default. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. list specials. -Combat Chatter. Installed in patrol hq, military base, or high command. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. Do note, however, that it will not fully activate it (e. e. no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. Pretty simple, go into industrial 'evolution > data > config > indEvo > printing_whitelist. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Re: [0. 1) - indev campaign mod. Console Commands. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. ox. After that, Nexerelin and Speedup are basically must-haves for me, the rest is up to you after you've acquired a taste of what you'd like added to the game. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. . First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. With our comprehensive installation and usage guide, you'll be able to install and use [0. By default, the 64-bit version of the game. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. Dev build (July 12, 2020) Pre-release. Brighter than the sun. Reply MaddLlama14 • Additional comment actions. 2. The Auto retreat command hullmod will force the ship to retreat when below a certain hull integrity level. With the command addspecial ship_bp valkyrie. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in. In combat, objectives appear as points on the map that generate certain tactical bonuses for their side. 96a] Captain's Log 0. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. 7 epta consortium 1. bat (on Windows) or . Its overridden version of List immediately returns if the mod's features are disabled. The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. . It's a vanilla feature, 200% mark up at a 1m cap and it's not limited to your blueprints, it's all vanilla plus most modded that doesn't go over the. You can spawn fleets with SpawnFleet. 1M credits from your wallet in return to make it look like you paid for the construction fee. I only used 3 mod, the lazy lib, magic lib and the console commands. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. I guess that's kinda Rimworld Reply reply. then "addspecial bp_name " to spawn a copy of whatever into your inventory. help list. There is dev mode, which lets you do some things. Download Second Wave Options v0. Buy space drugs cheap, sell high. Colchester 17 inch swing-type lathe with the V shaped gearbox: Parts and Instructions. i guess every planet as ID for description too, so you will have to find it by ID. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. or and mod with industrial evolution it'll be in pretty much the same pathway. scripts` to `org. Logged. it does have the shard spawner hull mod removed, so when it dies it will not spawn new ships like usual there is no way around that. 4. But when you come home, AI-chan wakes up. Only provided here for convenience, not quality-checked or otherwise endorsed. addsubmarket open_market. Buying and selling drugs is so simple you can do it at the start of the game. Result: The planet Mazalot now belongs to Tri-Tachyon, reviving. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. The more commonly balance tweaked information is in the weapon_data. An unofficial developer's console for Starsector. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. (got them from a online name generator. It's a parody cause people keep posting that they found pristine nanoforges or UAF capital ships. Console Commands, activate DEVMODE Ctrl+Z to turn off sensor range, deactivate DEVMODE and you have unlimited sensor range! Lordsokka •. This will give you a whole list of commands that are available. Starsector Best Mods – Legacy of Arkgneisis Mod. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. I mean what this is perfectly normal I just got super lucky. Then just console command yourself all the money and points you need. Re: Locked and Loaded - a Magic Bounty pack 0. e. This mod adds allows you to build more buildings on a colony. Uploaded: 23 Feb 2019 . v1. LazyLib is a library required by most other Starsector mods. The Console Commands mod has a command for that, "AddStoryPoints", and much more besides. All the Terraforming buildings are costly, can take a while and need a domain era artifact to make the change perfect so it is a balanced mod. 1 - Create all your planets using the spawnplanet command. Essentially, the alias command allows you to chain together console commands. You can spawn fleets with SpawnFleet. There are no special effects on this mod except the fact that having various lights on your beams makes your ship a little bit more bright and less gloomy. (I think anyways). Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. All planets have a random number of planetary features which increase the number of districts a world can support. If you type storage, it open the abandoned terraforming station anywhere you are. Also all stats are left unchanged and its 500k to build. I come back and I encounter this bullshit pretty much immediately. on Today at 12:53:27 PM. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. It also includes one new low-tech light capital to give the Hegemony a fighting chance. If you want markets that allow you to buy Remnant ships, though, and don't mind a little console command diddling, you can use the console commands of 'setmarketowner name faction' (faction is Remnant) to manually gift a planet to the remnant, which will bring them out of being an unlisted faction due to only having nexuses and fleets, formally. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. For modders wanting to interact with the spoiler filter: simply add either a "HIDE_IN_CODEX" hint or a "restricted" tag to the relevant ship in data/hulls/ship_data. I just edited the ship in there, the rest of it was in the original screenshot (of course I had to use console commands to get 99 pristine nanoforges first). You. help. Starsector > Mods > [0. 0 WIP 7. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. Increases size of fleets launched by the colony by 25% on worlds with the "hot" condition and 100% on worlds with the "very hot" condition. 0 coins. With our comprehensive installation and usage guide, you’ll be able to install and use [0. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). ago. Multi-threaded downloads. MagicLib. F**k it, after many hours of frustration and joyless loss I did what I do, cheat my a$$ off. PerfectJayDread • 4 yr. It doesn’t consume it. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. you're unable to modify other faction's colonies. ago. 0 14. Actually I haven't but once I will get into my pc I will try to replicate the issue. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. Run list specials and pick whatever BP you want. If you're smart, make a backup of this folder before editing. High. 95a: AddXP no longer gives negative XP after you reach level 15. 4 (March 06, 2015) ===== The keystroke to summon the console is now shown when you first load a game Combat output is now centered on the top of the screen, not the player shipInstructions. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. hullmods. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. Console commands mod: "addstablepoint". 8 New Ships (Not-screen accurate in size) 2 New Fighter Craft. 1a-rc2 Fast Engine Rendering 1. 95a, the latest release. You can unlock all the blue prints (except for a few things) easily or spawn in specific blueprints. Legacy of arkgenesis [spoiler] So in console commands mod, every ship can be found inside its menu, even stations. Download here. g. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. This effect can be superseded by other mods. 5GitHub page. Starsectorstarsector-coredatascriptsworld:SectorGen Then look for the line: player. Once in the game, you can summon the console with control+backspace and enter your commands. With the base settings, there is a 10% compounding upkeep penalty for every structure above 12 - this can be adjusted or disabled, check the FAQ. Premium. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Examples of SlowCR, Odyssey Mode (from the sector edge), and sensor strength boosts from Dark. Top 2% Rank by size. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhile not a "fix" as much as a "reset" the console commands mod linked here will allow you to generate, replace, and reroll officers + skills. You can try the [MagicLib_listRequirements] command to see when they'll spawn. Ran the game without Concord enabled, issue with text display is gone. 1a-RC8) VERY IMPORTANT The game engine generates a single. Code. I think supplying a exerelinFactionConfig with respective files should fix this. 25 DIY Planets 1. ago. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). via console commands mod) and press K, it will give you 25000 credits per each keypress: Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Is there a console command for spawning a Cryosleeper?. You want the: list ships command. Once in the game, you can summon the console with control+backspace and enter your commands. 95. I am trying to modify a modded star system's placement on the map and found that there are corresponding X Y Z coordinates that determine its placement (eg sol system mod coordinates placement is 1000,15000, -15000). 04. You could settle in another system and just not go to your old laggy system. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. Click on the planet (or sun or astroid) within the system you want to edit. 1a] Console Commands v2021. Now you have two options!Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. Combat Radar. list ships. Installed in ground defenses or heavy batteries. ago. An unofficial developer's console for Starsector. Starsector > Mods > [0. Main article: Console commands. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. An unofficial developer's console for Starsector. Sorry :c. Or use the console commands mod and an associated command. Every change is adjustable or toggleable so you can craft your own experience. Plenty of threads that discuss good seeds. It feels better than just getting lucky or using a console command. 1a] Concord 3. 04. It has a command to add a set amount of ordinance points to all the ships in your fleet. You get the blueprint to make the ship instantly. 95. Once in the game, you can summon the console with control+backspace and enter your commands. Hypershunt Taps have a base price of 300 000 credits. hullmods. ago. This (along with many other settings) can be changed by running the Settings command. At the end of the day, these are a resource which not intended to scale exponentially with stage of the game like credits or ships, but are more of a slow but steady gain (at least past the first 6 or 7 levels) for actually doing things which earn you XP. The console mod is very unlikely to be the culprit behind any crashes while saving. innovateBC [optionalChance], if Console Commands will simualte an event. Namingly Clear, and Clear ships. There is dev mode, which lets you do some things. For a full list of supported commands enter 'help' in the console. csv file, so they shouldn't be adding any new planet types. 05. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). . With an alias, spawnstableloc will work as shorthand for the full command. _M00NB34M_ • 4 yr. This is installed just like any regular mod. I would personally recommend using the console command mod for pretty much any such situations - you can set market size, add/remove industries, and quite a few other things. The a replacement of the dc motor is included in the repair kit. Update the mod 2. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 05. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. 2A New Level of Confidence - 25. txt extension, otherwise it won't work. "list commands agent" will list all commands that have the word 'agent'. Hullmods need an entry in hull_mods. Make sure you make a backup first, in case you do anything wrong. Hi, brand new to Starsector and creating mods (I've installed and played with mods in many games before, but haven't MADE a mod until now). Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Choose from the options below. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Credits Zaphide: the original Exerelin Dark. 9a] Console Commands v3. level 1. Clear commands 1. 3. I don't. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod!Check starsector. Console command mod, enter planet, open console “removecondition decivilized” just without the “. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. Last Update: 06 May 2023. Scan Those Gates can be safely removed from an active game by running the console command “RemoveScanThoseGates”, saving the game, and then removing the mod. I would suggest a clean install of the mod. It allows you to search for officers and their locations. 10 - Version. g. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. Systems with cryosleepers present will have green names. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. zip file from the link above,. Pretty good modlist IMO, I'm enjoying it. Nanoelite001 • 2 yr. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. Afterwards you should be able to get past the loading screen. As with 0. Once you find the ship you want you want to find the command to add the ship to your fleet. !!! An unofficial developer's console for Starsector. also, can i manipulate the game date ? like add 100 years ? ctrl+backspace to open the console, it will prompt the instructions open loading a save. I'm putting my last playthrough list as reference. If you can't find the ship you want for some reason with list ships, better to use 'list variants SHIP_NAME' or pull it straight from the mod files under Data/Hulls or Data/Ships. 1a] Console Commands v2021. It's older than the "regular version" (Console Commands (3. While the commands themselves aren't case sensitive, arguments are. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Individual modules are. Stop playing the game for months out of frustration trying to find good planets. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. 0 - 2023-06-09. Mods are listed in alphabetical order within their. 95. e. 0. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. An unofficial developer's console for Starsector. 1st, go to the secret station in the system with the tritachyon patrol. For the moment I have to check if the latest version of the mod solves the issue. Is that a mod?For anti-shield, the minipulser looks pretty decent. I believe it's "survey /all" and everything is revealed. I don't. Example (from High Tech Expansion ): Also has the option to use abbreviations instead of the full mod name, and will let you choose the abbreviations. 05. Earlier I found one of the random exploration events from what I believe is Industrial Evolution. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. An unofficial developer's console for Starsector. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. json) and changing the value of maxColonySize. Just make sure you take note of which mods in that particular section of the . 95's special ships. I have learned something new. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. The only thing Starsector would benefit from releasing on steam would be even bigger modsWhat version of the game are you running? The getScreenScaleMult() method was added in 0. Common Radar. redduck12 • "mod" "author" • 3 yr. You can also spec out a Ziggurat how you'd like it, then use the "cloneship" command from this mod to make as many copies of it as you'd like. . This can be done using Command Prompt or a tool such as Link Shell Extension . 2. As always, this mod requires LazyLib. The mechanics, theme, and interface of this. 15. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. A good indication of this happening is if you get a random out-of-memory or GC limit overhead crash in the campaign if you leave it running for long enough. Another useful one for users who have a mind to make their own mods, the Console Command mod, obviously, adds a developer’s console to Starsector. Then type in help for all the command lists. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. When fully released, it will contain a significant number of handmade quests. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. AddXP with no arguments now gives you enough XP to reach the next level. Make sure you’re doing it from the colony management screen. 14 Lightshow. This mod adds a developer's console to Starsector that can be summoned with control+backspace. 233. xml" using Notepad++.